
X-COM SCO
The X-COM SCO is a understable distance driver (12/5/-3/2) - best for advanced players.
Flight path
Estimated from the flight numbers (overhead view). Switch throw and power to see how the line changes.
Strengths
- +High glide (5) - stays aloft and stretches every throw
- +Understable (turn -3) - flips up easily for turnovers and rollers
- +High speed (12) - serious distance ceiling for power arms
Weaknesses
- −Needs real arm speed (12) to reach its rated flight
- −Best left until your form and power develop
X-COM SCO data sheet
How we verify: flight numbers are cross-checked against the X-COM listing on Infinite Discs and match. Distances, stability category, and beginner score are computed by Pine Tree Disc Golf from the flight numbers.
SCO FAQ
Is the SCO overstable or understable?
The X-COM SCO is rated understable (stability -1), with flight numbers 12/5/-3/2 - turn -3, fade 2.
Is the SCO good for beginners?
Best for advanced players. With a speed of 12 and turn of -3, it is challenging to control for newer players (beginner score 43/100).
How far does the SCO fly?
Roughly 280 ft at recreational arm speed, 353 ft at intermediate, and up to 430 ft for advanced players. Estimated from its speed (12) and glide (5).
