
Dynamic Discs Sheriff
The Dynamic Discs Sheriff is a overstable distance driver (13/5/-1/2) - best for advanced players.
Flight path
Estimated from the flight numbers (overhead view). Switch throw and power to see how the line changes.
Strengths
- +High glide (5) - stays aloft and stretches every throw
- +High speed (13) - serious distance ceiling for power arms
Weaknesses
- −Needs real arm speed (13) to reach its rated flight
- −Best left until your form and power develop
Dynamic Discs Sheriff data sheet
How we verify: flight numbers are cross-checked against the Dynamic Discs listing on Infinite Discs and match. Distances, stability category, and beginner score are computed by Pine Tree Disc Golf from the flight numbers.
Sheriff plastics
20 plastics available. The dot shows how each run tends to fly vs the base numbers.

BioFuzion
true to the numbers

BioFuzion X-Out
true to the numbers

Fuzion
true to the numbers

Fuzion Burst
true to the numbers

Fuzion Burst X-Out
true to the numbers

Fuzion DyeMax
true to the numbers

Fuzion Swirl
true to the numbers

Fuzion X-Out
true to the numbers

Lucid
runs more overstable

Lucid Air
runs more overstable

Lucid Air X-Out
runs more overstable

Lucid Ice
runs more overstable
Sheriff FAQ
Is the Sheriff overstable or understable?
The Dynamic Discs Sheriff is rated stable (stability +1), with flight numbers 13/5/-1/2 - turn -1, fade 2.
Is the Sheriff good for beginners?
Best for advanced players. With a speed of 13 and turn of -1, it is challenging to control for newer players (beginner score 31/100).
How far does the Sheriff fly?
Roughly 289 ft at recreational arm speed, 365 ft at intermediate, and up to 445 ft for advanced players. Estimated from its speed (13) and glide (5).
Which Sheriff plastic is the most stable?
Premium/durable runs like Lucid, Lucid Air, Lucid Air X-Out tend to fly the most overstable, while baseline plastics start flippier and season in over time.
