
Dynamic Discs Justice
The Dynamic Discs Justice is a very overstable midrange (5/1/0.5/4) - best for advanced players.
Flight path
Estimated from the flight numbers (overhead view). Switch throw and power to see how the line changes.
Strengths
- +Low speed (5) - controllable at any arm speed
Weaknesses
- −Strong fade (4) - hooks left hard at the end (RHBH)
- −Overstable - resists turning, can be too much for low power
- −Demands power to turn over - not a first disc
Dynamic Discs Justice data sheet
How we verify: flight numbers are cross-checked against the Dynamic Discs listing on Infinite Discs and match. Distances, stability category, and beginner score are computed by Pine Tree Disc Golf from the flight numbers.
Justice plastics
32 plastics available. The dot shows how each run tends to fly vs the base numbers.

BioFuzion
true to the numbers

BioFuzion X-Out
true to the numbers

Classic
true to the numbers

Classic Blend Moonshine
true to the numbers

Classic Soft Moonshine
runs more understable

Classic Soft X-Out
runs more understable

Classic Super Soft
runs more understable

Classic Super Soft X-Out
runs more understable

Fluid
true to the numbers

Fuzion
true to the numbers

Fuzion Burst
true to the numbers

Fuzion DyeMax
true to the numbers
Justice FAQ
Is the Justice overstable or understable?
The Dynamic Discs Justice is rated very overstable (stability +4.5), with flight numbers 5/1/0.5/4 - turn 0.5, fade 4.
Is the Justice good for beginners?
Best for advanced players. With a speed of 5 and turn of 0.5, it is challenging to control for newer players (beginner score 32/100).
How far does the Justice fly?
Roughly 185 ft at recreational arm speed, 234 ft at intermediate, and up to 285 ft for advanced players. Estimated from its speed (5) and glide (1).
