
Latitude 64 Knight
The Latitude 64 Knight is a overstable distance driver (14/4/-1.5/3) - best for advanced players.
Flight path
Estimated from the flight numbers (overhead view). Switch throw and power to see how the line changes.
Strengths
- +High speed (14) - serious distance ceiling for power arms
Weaknesses
- −Needs real arm speed (14) to reach its rated flight
- −Strong fade (3) - hooks left hard at the end (RHBH)
- −Best left until your form and power develop
Latitude 64 Knight data sheet
How we verify: flight numbers are cross-checked against the Latitude 64 listing on Infinite Discs and match. Distances, stability category, and beginner score are computed by Pine Tree Disc Golf from the flight numbers.
Knight plastics
9 plastics available. The dot shows how each run tends to fly vs the base numbers.

DecoDye
true to the numbers

DyeMax - Lat64
true to the numbers

Gold Line
true to the numbers

Hybrid L64
true to the numbers

Moonshine L64 X-Out
true to the numbers

Opto
runs more overstable

Opto Ice
runs more overstable

Opto Moonshine
runs more overstable

Opto X-Out
runs more overstable
Knight FAQ
Is the Knight overstable or understable?
The Latitude 64 Knight is rated stable (stability +1.5), with flight numbers 14/4/-1.5/3 - turn -1.5, fade 3.
Is the Knight good for beginners?
Best for advanced players. With a speed of 14 and turn of -1.5, it is challenging to control for newer players (beginner score 24/100).
How far does the Knight fly?
Roughly 293 ft at recreational arm speed, 369 ft at intermediate, and up to 450 ft for advanced players. Estimated from its speed (14) and glide (4).
Which Knight plastic is the most stable?
Premium/durable runs like Opto, Opto Ice, Opto Moonshine tend to fly the most overstable, while baseline plastics start flippier and season in over time.
