
Dynamic Discs Culprit
The Dynamic Discs Culprit is a very overstable putt & approach (4/2/0/3.5) - best for advanced players.
Flight path
Estimated from the flight numbers (overhead view). Switch throw and power to see how the line changes.
Strengths
- +Low speed (4) - controllable at any arm speed
Weaknesses
- −Strong fade (3.5) - hooks left hard at the end (RHBH)
- −Overstable - resists turning, can be too much for low power
- −Demands power to turn over - not a first disc
Dynamic Discs Culprit data sheet
How we verify: flight numbers are cross-checked against the Dynamic Discs listing on Infinite Discs and match. Distances, stability category, and beginner score are computed by Pine Tree Disc Golf from the flight numbers.
Culprit plastics
13 plastics available. The dot shows how each run tends to fly vs the base numbers.

Fuzion
true to the numbers

Fuzion DyeMax
true to the numbers

Fuzion Orbit Eye
true to the numbers

Hybrid
true to the numbers

Lucid
runs more overstable

Lucid Ice
runs more overstable

Lucid Ice Orbit
runs more overstable

Lucid Moonshine
runs more overstable

Lucid X
runs more overstable

Lucid X-Out
runs more overstable

Lucid-X Moonshine
runs more overstable

Prime
runs more understable
Culprit FAQ
Is the Culprit overstable or understable?
The Dynamic Discs Culprit is rated very overstable (stability +3.5), with flight numbers 4/2/0/3.5 - turn 0, fade 3.5.
Is the Culprit good for beginners?
Best for advanced players. With a speed of 4 and turn of 0, it is challenging to control for newer players (beginner score 39/100).
How far does the Culprit fly?
Roughly 182 ft at recreational arm speed, 230 ft at intermediate, and up to 280 ft for advanced players. Estimated from its speed (4) and glide (2).
Which Culprit plastic is the most stable?
Premium/durable runs like Lucid, Lucid Ice, Lucid Ice Orbit tend to fly the most overstable, while baseline plastics start flippier and season in over time.
